(permits: number): <K>(
self: PartitionedSemaphore<K>
) => Effect.Effect<number>
<K>(self: PartitionedSemaphore<K>, permits: number): Effect.Effect<number>Returns an effect that releases permits back to the shared pool and returns the current available permit count.
When to use
Use when you need to return permits acquired with take in a lower-level
partitioned permit protocol with explicit release control.
Details
Released permits are first assigned to waiting partitions in round-robin order. Only permits not needed by waiters increase the available count, which is capped at the semaphore capacity.
export const const release: {
(permits: number): <K>(
self: PartitionedSemaphore<K>
) => Effect.Effect<number>
<K>(
self: PartitionedSemaphore<K>,
permits: number
): Effect.Effect<number>
}
Returns an effect that releases permits back to the shared pool and returns
the current available permit count.
When to use
Use when you need to return permits acquired with take in a lower-level
partitioned permit protocol with explicit release control.
Details
Released permits are first assigned to waiting partitions in round-robin
order. Only permits not needed by waiters increase the available count,
which is capped at the semaphore capacity.
release: {
(permits: numberpermits: number): <function (type parameter) K in <K>(self: PartitionedSemaphore<K>): Effect.Effect<number>K>(self: PartitionedSemaphore<K>(parameter) self: {
capacity: number;
available: Effect.Effect<number>;
take: (key: K, permits: number) => Effect.Effect<void>;
release: (permits: number) => Effect.Effect<number>;
withPermits: (key: K, permits: number) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermit: (key: K) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermitsIfAvailable: (permits: number) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<Option.Option<A>, E, R>;
}
self: interface PartitionedSemaphore<in K>A PartitionedSemaphore controls access to a shared permit pool while
tracking waiters by partition key.
When to use
Use to coordinate shared permits across partition keys so waiting groups make
progress without one group monopolizing the pool.
Details
Waiting permits are distributed across partitions in round-robin order.
PartitionedSemaphore<function (type parameter) K in <K>(self: PartitionedSemaphore<K>): Effect.Effect<number>K>) => import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<number>
<function (type parameter) K in <K>(self: PartitionedSemaphore<K>, permits: number): Effect.Effect<number>K>(self: PartitionedSemaphore<K>(parameter) self: {
capacity: number;
available: Effect.Effect<number>;
take: (key: K, permits: number) => Effect.Effect<void>;
release: (permits: number) => Effect.Effect<number>;
withPermits: (key: K, permits: number) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermit: (key: K) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermitsIfAvailable: (permits: number) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<Option.Option<A>, E, R>;
}
self: interface PartitionedSemaphore<in K>A PartitionedSemaphore controls access to a shared permit pool while
tracking waiters by partition key.
When to use
Use to coordinate shared permits across partition keys so waiting groups make
progress without one group monopolizing the pool.
Details
Waiting permits are distributed across partitions in round-robin order.
PartitionedSemaphore<function (type parameter) K in <K>(self: PartitionedSemaphore<K>, permits: number): Effect.Effect<number>K>, permits: numberpermits: number): import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<number>
} = dual<(...args: Array<any>) => any, <K>(self: PartitionedSemaphore<K>, permits: number) => Effect.Effect<number>>(arity: 2, body: <K>(self: PartitionedSemaphore<K>, permits: number) => Effect.Effect<number>): ((...args: Array<any>) => any) & (<K>(self: PartitionedSemaphore<K>, permits: number) => Effect.Effect<number>) (+1 overload)Creates a function that can be called in data-first style or data-last
(pipe-friendly) style.
When to use
Use to expose one implementation through both direct and pipe-friendly
call styles.
Details
Pass either the arity of the uncurried function or a predicate that decides
whether the current call is data-first. Arity is the common case. Use a
predicate when optional arguments make arity ambiguous.
Example (Selecting data-first or data-last style by arity)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(2, (self, that) => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Defining overloads with call signatures)
import { Function, pipe } from "effect"
const sum: {
(that: number): (self: number) => number
(self: number, that: number): number
} = Function.dual(2, (self: number, that: number): number => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Selecting data-first or data-last style with a predicate)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(
(args) => args.length === 2,
(self, that) => self + that
)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
dual(2, <function (type parameter) K in <K>(self: PartitionedSemaphore<K>, permits: number): Effect.Effect<number>K>(self: PartitionedSemaphore<K>(parameter) self: {
capacity: number;
available: Effect.Effect<number>;
take: (key: K, permits: number) => Effect.Effect<void>;
release: (permits: number) => Effect.Effect<number>;
withPermits: (key: K, permits: number) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermit: (key: K) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermitsIfAvailable: (permits: number) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<Option.Option<A>, E, R>;
}
self: interface PartitionedSemaphore<in K>A PartitionedSemaphore controls access to a shared permit pool while
tracking waiters by partition key.
When to use
Use to coordinate shared permits across partition keys so waiting groups make
progress without one group monopolizing the pool.
Details
Waiting permits are distributed across partitions in round-robin order.
PartitionedSemaphore<function (type parameter) K in <K>(self: PartitionedSemaphore<K>, permits: number): Effect.Effect<number>K>, permits: numberpermits: number): import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<number> => self: PartitionedSemaphore<K>(parameter) self: {
capacity: number;
available: Effect.Effect<number>;
take: (key: K, permits: number) => Effect.Effect<void>;
release: (permits: number) => Effect.Effect<number>;
withPermits: (key: K, permits: number) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermit: (key: K) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermitsIfAvailable: (permits: number) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<Option.Option<A>, E, R>;
}
self.PartitionedSemaphore<K>.release: (permits: number) => Effect.Effect<number>release(permits: numberpermits))