(
options:
| { readonly capacity: "unbounded" }
| {
readonly capacity: number
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined
}
): <A, E, R>(
self: Stream<A, E, R>
) => Effect.Effect<
Queue.Dequeue<A, E | Cause.Done>,
never,
R | Scope.Scope
>
<A, E, R>(
self: Stream<A, E, R>,
options:
| { readonly capacity: "unbounded" }
| {
readonly capacity: number
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined
}
): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>Creates a scoped dequeue that is fed by the stream for concurrent consumption.
Details
Elements are offered to the queue as the stream runs. Stream completion is
signaled with Cause.Done, stream failures fail the queue, and the queue is
shut down when the surrounding scope closes.
Example (Converting a stream to a Queue for concurrent consumption)
import { Effect, Queue, Stream } from "effect"
const program = Effect.gen(function* () {
const queue = yield* Stream.toQueue(Stream.fromIterable([1, 2, 3]), { capacity: 8 })
const chunk = yield* Queue.takeBetween(queue, 1, 3)
return chunk
})export const const toQueue: {
(
options:
| { readonly capacity: "unbounded" }
| {
readonly capacity: number
readonly strategy?:
| "dropping"
| "sliding"
| "suspend"
| undefined
}
): <A, E, R>(
self: Stream<A, E, R>
) => Effect.Effect<
Queue.Dequeue<A, E | Cause.Done>,
never,
R | Scope.Scope
>
<A, E, R>(
self: Stream<A, E, R>,
options:
| { readonly capacity: "unbounded" }
| {
readonly capacity: number
readonly strategy?:
| "dropping"
| "sliding"
| "suspend"
| undefined
}
): Effect.Effect<
Queue.Dequeue<A, E | Cause.Done>,
never,
R | Scope.Scope
>
}
Creates a scoped dequeue that is fed by the stream for concurrent
consumption.
Details
Elements are offered to the queue as the stream runs. Stream completion is
signaled with Cause.Done, stream failures fail the queue, and the queue is
shut down when the surrounding scope closes.
Example (Converting a stream to a Queue for concurrent consumption)
import { Effect, Queue, Stream } from "effect"
const program = Effect.gen(function* () {
const queue = yield* Stream.toQueue(Stream.fromIterable([1, 2, 3]), { capacity: 8 })
const chunk = yield* Queue.takeBetween(queue, 1, 3)
return chunk
})
toQueue: {
(
options: | {
readonly capacity: "unbounded"
}
| {
readonly capacity: number
readonly strategy?:
| "dropping"
| "sliding"
| "suspend"
| undefined
}
options: {
readonly capacity: "unbounded"capacity: "unbounded"
} | {
readonly capacity: numbercapacity: number
readonly strategy?: | "sliding"
| "dropping"
| "suspend"
| undefined
strategy?: "dropping" | "sliding" | "suspend" | undefined
}
): <function (type parameter) A in <A, E, R>(self: Stream<A, E, R>): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>A, function (type parameter) E in <A, E, R>(self: Stream<A, E, R>): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>E, function (type parameter) R in <A, E, R>(self: Stream<A, E, R>): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>R>(self: Stream<A, E, R>(parameter) self: {
channel: Channel.Channel<Arr.NonEmptyReadonlyArray<A>, E, void, unknown, unknown, unknown, R>;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self: interface Stream<out A, out E = never, out R = never>A Stream<A, E, R> describes a program that can emit many A values, fail
with E, and require R.
Details
Streams are pull-based with backpressure and emit chunks to amortize effect
evaluation. They support monadic composition and error handling similar to
Effect, adapted for multiple values.
Example (Creating and consuming streams)
import { Console, Effect, Stream } from "effect"
const program = Effect.gen(function*() {
yield* Stream.make(1, 2, 3).pipe(
Stream.map((n) => n * 2),
Stream.runForEach((n) => Console.log(n))
)
})
Effect.runPromise(program)
// Output:
// 2
// 4
// 6
Stream<function (type parameter) A in <A, E, R>(self: Stream<A, E, R>): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>A, function (type parameter) E in <A, E, R>(self: Stream<A, E, R>): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>E, function (type parameter) R in <A, E, R>(self: Stream<A, E, R>): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>R>) => import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<import QueueQueue.interface Dequeue<out A, out E = never>A Dequeue is a queue that can be taken from.
Details
This interface represents the read-only part of a Queue, allowing you to take
elements from the queue but not offer elements to it.
Example (Taking through dequeue handles)
import { Effect, Queue } from "effect"
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<string, never>(10)
// A Dequeue can only take elements
const dequeue: Queue.Dequeue<string> = queue
// Pre-populate the queue
yield* Queue.offerAll(queue, ["a", "b", "c"])
// Take elements using dequeue interface
const item = yield* Queue.take(dequeue)
console.log(item) // "a"
})
Companion namespace containing type-level metadata for the Dequeue
read-only queue interface.
Dequeue<function (type parameter) A in <A, E, R>(self: Stream<A, E, R>): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>A, function (type parameter) E in <A, E, R>(self: Stream<A, E, R>): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>E | import CauseCause.interface Done<A = void>A graceful completion signal for queues and streams.
When to use
Use to model normal producer completion through a stream or queue error
channel.
Details
Done indicates that a producer has finished normally — no more elements
will arrive. It is distinct from an error or interruption; it represents
successful completion. The optional value field can carry a final
leftover payload.
Example (Signaling queue completion)
import { Cause, Effect, Queue } from "effect"
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<number, Cause.Done>(10)
yield* Queue.offer(queue, 1)
yield* Queue.end(queue)
const result = yield* Effect.flip(Queue.take(queue))
console.log(Cause.isDone(result)) // true
})
Companion namespace for the Done interface.
Creates a Done signal with an optional value.
When to use
Use when you need to construct a low-level pull completion signal directly.
Done>, never, function (type parameter) R in <A, E, R>(self: Stream<A, E, R>): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>R | import ScopeScope.Scope>
<function (type parameter) A in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
A, function (type parameter) E in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
E, function (type parameter) R in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
R>(
self: Stream<A, E, R>(parameter) self: {
channel: Channel.Channel<Arr.NonEmptyReadonlyArray<A>, E, void, unknown, unknown, unknown, R>;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self: interface Stream<out A, out E = never, out R = never>A Stream<A, E, R> describes a program that can emit many A values, fail
with E, and require R.
Details
Streams are pull-based with backpressure and emit chunks to amortize effect
evaluation. They support monadic composition and error handling similar to
Effect, adapted for multiple values.
Example (Creating and consuming streams)
import { Console, Effect, Stream } from "effect"
const program = Effect.gen(function*() {
yield* Stream.make(1, 2, 3).pipe(
Stream.map((n) => n * 2),
Stream.runForEach((n) => Console.log(n))
)
})
Effect.runPromise(program)
// Output:
// 2
// 4
// 6
Stream<function (type parameter) A in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
A, function (type parameter) E in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
E, function (type parameter) R in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
R>,
options: | {
readonly capacity: "unbounded"
}
| {
readonly capacity: number
readonly strategy?:
| "dropping"
| "sliding"
| "suspend"
| undefined
}
options: {
readonly capacity: "unbounded"capacity: "unbounded"
} | {
readonly capacity: numbercapacity: number
readonly strategy?: | "sliding"
| "dropping"
| "suspend"
| undefined
strategy?: "dropping" | "sliding" | "suspend" | undefined
}
): import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<import QueueQueue.interface Dequeue<out A, out E = never>A Dequeue is a queue that can be taken from.
Details
This interface represents the read-only part of a Queue, allowing you to take
elements from the queue but not offer elements to it.
Example (Taking through dequeue handles)
import { Effect, Queue } from "effect"
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<string, never>(10)
// A Dequeue can only take elements
const dequeue: Queue.Dequeue<string> = queue
// Pre-populate the queue
yield* Queue.offerAll(queue, ["a", "b", "c"])
// Take elements using dequeue interface
const item = yield* Queue.take(dequeue)
console.log(item) // "a"
})
Companion namespace containing type-level metadata for the Dequeue
read-only queue interface.
Dequeue<function (type parameter) A in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
A, function (type parameter) E in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
E | import CauseCause.interface Done<A = void>A graceful completion signal for queues and streams.
When to use
Use to model normal producer completion through a stream or queue error
channel.
Details
Done indicates that a producer has finished normally — no more elements
will arrive. It is distinct from an error or interruption; it represents
successful completion. The optional value field can carry a final
leftover payload.
Example (Signaling queue completion)
import { Cause, Effect, Queue } from "effect"
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<number, Cause.Done>(10)
yield* Queue.offer(queue, 1)
yield* Queue.end(queue)
const result = yield* Effect.flip(Queue.take(queue))
console.log(Cause.isDone(result)) // true
})
Companion namespace for the Done interface.
Creates a Done signal with an optional value.
When to use
Use when you need to construct a low-level pull completion signal directly.
Done>, never, function (type parameter) R in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
R | import ScopeScope.Scope>
} = dual<(...args: Array<any>) => any, <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}) => Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>>(arity: 2, body: <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}) => Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>): ((...args: Array<any>) => any) & (<A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}) => Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>) (+1 overload)
Creates a function that can be called in data-first style or data-last
(pipe-friendly) style.
When to use
Use to expose one implementation through both direct and pipe-friendly
call styles.
Details
Pass either the arity of the uncurried function or a predicate that decides
whether the current call is data-first. Arity is the common case. Use a
predicate when optional arguments make arity ambiguous.
Example (Selecting data-first or data-last style by arity)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(2, (self, that) => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Defining overloads with call signatures)
import { Function, pipe } from "effect"
const sum: {
(that: number): (self: number) => number
(self: number, that: number): number
} = Function.dual(2, (self: number, that: number): number => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Selecting data-first or data-last style with a predicate)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(
(args) => args.length === 2,
(self, that) => self + that
)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
dual(
2,
<function (type parameter) A in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
A, function (type parameter) E in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
E, function (type parameter) R in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
R>(
self: Stream<A, E, R>(parameter) self: {
channel: Channel.Channel<Arr.NonEmptyReadonlyArray<A>, E, void, unknown, unknown, unknown, R>;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self: interface Stream<out A, out E = never, out R = never>A Stream<A, E, R> describes a program that can emit many A values, fail
with E, and require R.
Details
Streams are pull-based with backpressure and emit chunks to amortize effect
evaluation. They support monadic composition and error handling similar to
Effect, adapted for multiple values.
Example (Creating and consuming streams)
import { Console, Effect, Stream } from "effect"
const program = Effect.gen(function*() {
yield* Stream.make(1, 2, 3).pipe(
Stream.map((n) => n * 2),
Stream.runForEach((n) => Console.log(n))
)
})
Effect.runPromise(program)
// Output:
// 2
// 4
// 6
Stream<function (type parameter) A in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
A, function (type parameter) E in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
E, function (type parameter) R in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
R>,
options: | {
readonly capacity: "unbounded"
}
| {
readonly capacity: number
readonly strategy?:
| "dropping"
| "sliding"
| "suspend"
| undefined
}
options: {
readonly capacity: "unbounded"capacity: "unbounded"
} | {
readonly capacity: numbercapacity: number
readonly strategy?: | "sliding"
| "dropping"
| "suspend"
| undefined
strategy?: "dropping" | "sliding" | "suspend" | undefined
}
): import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<import QueueQueue.interface Dequeue<out A, out E = never>A Dequeue is a queue that can be taken from.
Details
This interface represents the read-only part of a Queue, allowing you to take
elements from the queue but not offer elements to it.
Example (Taking through dequeue handles)
import { Effect, Queue } from "effect"
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<string, never>(10)
// A Dequeue can only take elements
const dequeue: Queue.Dequeue<string> = queue
// Pre-populate the queue
yield* Queue.offerAll(queue, ["a", "b", "c"])
// Take elements using dequeue interface
const item = yield* Queue.take(dequeue)
console.log(item) // "a"
})
Companion namespace containing type-level metadata for the Dequeue
read-only queue interface.
Dequeue<function (type parameter) A in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
A, function (type parameter) E in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
E | import CauseCause.interface Done<A = void>A graceful completion signal for queues and streams.
When to use
Use to model normal producer completion through a stream or queue error
channel.
Details
Done indicates that a producer has finished normally — no more elements
will arrive. It is distinct from an error or interruption; it represents
successful completion. The optional value field can carry a final
leftover payload.
Example (Signaling queue completion)
import { Cause, Effect, Queue } from "effect"
const program = Effect.gen(function*() {
const queue = yield* Queue.bounded<number, Cause.Done>(10)
yield* Queue.offer(queue, 1)
yield* Queue.end(queue)
const result = yield* Effect.flip(Queue.take(queue))
console.log(Cause.isDone(result)) // true
})
Companion namespace for the Done interface.
Creates a Done signal with an optional value.
When to use
Use when you need to construct a low-level pull completion signal directly.
Done>, never, function (type parameter) R in <A, E, R>(self: Stream<A, E, R>, options: {
readonly capacity: "unbounded";
} | {
readonly capacity: number;
readonly strategy?: "dropping" | "sliding" | "suspend" | undefined;
}): Effect.Effect<Queue.Dequeue<A, E | Cause.Done>, never, R | Scope.Scope>
R | import ScopeScope.Scope> =>
import ChannelChannel.const toQueueArray: {
(
options:
| { readonly capacity: "unbounded" }
| {
readonly capacity: number
readonly strategy?:
| "dropping"
| "sliding"
| "suspend"
| undefined
}
): <OutElem, OutErr, OutDone, Env>(
self: Channel<
Arr.NonEmptyReadonlyArray<OutElem>,
OutErr,
OutDone,
unknown,
unknown,
unknown,
Env
>
) => Effect.Effect<
Queue.Dequeue<OutElem, OutErr | Cause.Done>,
never,
Env | Scope.Scope
>
<OutElem, OutErr, OutDone, Env>(
self: Channel<
Arr.NonEmptyReadonlyArray<OutElem>,
OutErr,
OutDone,
unknown,
unknown,
unknown,
Env
>,
options:
| { readonly capacity: "unbounded" }
| {
readonly capacity: number
readonly strategy?:
| "dropping"
| "sliding"
| "suspend"
| undefined
}
): Effect.Effect<
Queue.Dequeue<OutElem, OutErr | Cause.Done>,
never,
Env | Scope.Scope
>
}
toQueueArray(self: Stream<A, E, R>(parameter) self: {
channel: Channel.Channel<Arr.NonEmptyReadonlyArray<A>, E, void, unknown, unknown, unknown, R>;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self.Stream<A, E, R>.channel: Channel.Channel<Arr.NonEmptyReadonlyArray<A>, E, void, unknown, unknown, unknown, R>(property) Stream<A, E, R>.channel: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
channel, options: | {
readonly capacity: "unbounded"
}
| {
readonly capacity: number
readonly strategy?:
| "dropping"
| "sliding"
| "suspend"
| undefined
}
options)
)