(permits: number): (self: Semaphore) => Effect.Effect<number>
(self: Semaphore, permits: number): Effect.Effect<number>Releases the specified number of permits and returns the resulting available permits.
When to use
Use when you need to return permits acquired with take in a lower-level
permit protocol with explicit release control.
Details
Running the effect releases the requested permits, wakes waiting acquirers when permits become available, and returns the current available permit count.
Gotchas
Manual take / release usage must keep permit counts balanced. Prefer
withPermit or withPermits when the acquisition can be scoped to one
effect.
export const const release: {
(permits: number): (
self: Semaphore
) => Effect.Effect<number>
(
self: Semaphore,
permits: number
): Effect.Effect<number>
}
Releases the specified number of permits and returns the resulting available
permits.
When to use
Use when you need to return permits acquired with take in a lower-level
permit protocol with explicit release control.
Details
Running the effect releases the requested permits, wakes waiting acquirers
when permits become available, and returns the current available permit
count.
Gotchas
Manual take / release usage must keep permit counts balanced. Prefer
withPermit or withPermits when the acquisition can be scoped to one
effect.
release: {
(permits: numberpermits: number): (self: Semaphore(parameter) self: {
resize: (this: Semaphore, permits: number) => Effect.Effect<void>;
withPermits: (this: Semaphore, permits: number) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermit: <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermitsIfAvailable: (this: Semaphore, permits: number) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<Option.Option<A>, E, R>;
take: (this: Semaphore, permits: number) => Effect.Effect<number>;
release: (this: Semaphore, permits: number) => Effect.Effect<number>;
releaseAll: Effect.Effect<number>;
}
self: Semaphore) => import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<number>
(self: Semaphore(parameter) self: {
resize: (this: Semaphore, permits: number) => Effect.Effect<void>;
withPermits: (this: Semaphore, permits: number) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermit: <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermitsIfAvailable: (this: Semaphore, permits: number) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<Option.Option<A>, E, R>;
take: (this: Semaphore, permits: number) => Effect.Effect<number>;
release: (this: Semaphore, permits: number) => Effect.Effect<number>;
releaseAll: Effect.Effect<number>;
}
self: Semaphore, permits: numberpermits: number): import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<number>
} = dual<(...args: Array<any>) => any, (self: Semaphore, permits: number) => Effect.Effect<number, never, never>>(arity: 2, body: (self: Semaphore, permits: number) => Effect.Effect<number, never, never>): ((...args: Array<any>) => any) & ((self: Semaphore, permits: number) => Effect.Effect<number, never, never>) (+1 overload)Creates a function that can be called in data-first style or data-last
(pipe-friendly) style.
When to use
Use to expose one implementation through both direct and pipe-friendly
call styles.
Details
Pass either the arity of the uncurried function or a predicate that decides
whether the current call is data-first. Arity is the common case. Use a
predicate when optional arguments make arity ambiguous.
Example (Selecting data-first or data-last style by arity)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(2, (self, that) => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Defining overloads with call signatures)
import { Function, pipe } from "effect"
const sum: {
(that: number): (self: number) => number
(self: number, that: number): number
} = Function.dual(2, (self: number, that: number): number => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Selecting data-first or data-last style with a predicate)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(
(args) => args.length === 2,
(self, that) => self + that
)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
dual(2, (self: Semaphore(parameter) self: {
resize: (this: Semaphore, permits: number) => Effect.Effect<void>;
withPermits: (this: Semaphore, permits: number) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermit: <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermitsIfAvailable: (this: Semaphore, permits: number) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<Option.Option<A>, E, R>;
take: (this: Semaphore, permits: number) => Effect.Effect<number>;
release: (this: Semaphore, permits: number) => Effect.Effect<number>;
releaseAll: Effect.Effect<number>;
}
self: Semaphore, permits: numberpermits: number) => self: Semaphore(parameter) self: {
resize: (this: Semaphore, permits: number) => Effect.Effect<void>;
withPermits: (this: Semaphore, permits: number) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermit: <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
withPermitsIfAvailable: (this: Semaphore, permits: number) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<Option.Option<A>, E, R>;
take: (this: Semaphore, permits: number) => Effect.Effect<number>;
release: (this: Semaphore, permits: number) => Effect.Effect<number>;
releaseAll: Effect.Effect<number>;
}
self.Semaphore.release(this: Semaphore, permits: number): Effect.Effect<number>Releases the specified number of permits and returns the resulting
available permits.
When to use
Use to manually return permits acquired by a lower-level coordination
protocol.
release(permits: numberpermits))