<Output, Input, Error2 = never, Env2 = never>(
f: (
metadata: Metadata<Output, Input>
) => Effect<Duration.Input, Error2, Env2>
): <Error, Env>(
self: Schedule<Output, Input, Error, Env>
) => Schedule<Output, Input, Error | Error2, Env | Env2>
<Output, Input, Error, Env, Error2 = never, Env2 = never>(
self: Schedule<Output, Input, Error, Env>,
f: (
metadata: Metadata<Output, Input>
) => Effect<Duration.Input, Error2, Env2>
): Schedule<Output, Input, Error | Error2, Env | Env2>Returns a new Schedule that modifies the delay of the next recurrence
of the schedule using the specified effectful function.
Example (Modifying delays from schedule metadata)
import { Console, Duration, Effect, Schedule } from "effect"
// Modify delays based on output - increase delay on high iteration counts
const adaptiveDelay = Schedule.recurs(10).pipe(
Schedule.modifyDelay(({ output, duration }) => {
// Double the delay if we're seeing high iteration counts
return Effect.succeed(output > 5 ? Duration.times(duration, 2) : duration)
})
)
const program = Effect.gen(function*() {
let counter = 0
yield* Effect.repeat(
Effect.gen(function*() {
counter++
yield* Console.log(`Attempt ${counter}`)
return counter
}),
adaptiveDelay.pipe(Schedule.upTo({ times: 8 }))
)
})export const const modifyDelay: {
<Output, Input, Error2 = never, Env2 = never>(
f: (
metadata: Metadata<Output, Input>
) => Effect<Duration.Input, Error2, Env2>
): <Error, Env>(
self: Schedule<Output, Input, Error, Env>
) => Schedule<
Output,
Input,
Error | Error2,
Env | Env2
>
<
Output,
Input,
Error,
Env,
Error2 = never,
Env2 = never
>(
self: Schedule<Output, Input, Error, Env>,
f: (
metadata: Metadata<Output, Input>
) => Effect<Duration.Input, Error2, Env2>
): Schedule<
Output,
Input,
Error | Error2,
Env | Env2
>
}
Returns a new Schedule that modifies the delay of the next recurrence
of the schedule using the specified effectful function.
Example (Modifying delays from schedule metadata)
import { Console, Duration, Effect, Schedule } from "effect"
// Modify delays based on output - increase delay on high iteration counts
const adaptiveDelay = Schedule.recurs(10).pipe(
Schedule.modifyDelay(({ output, duration }) => {
// Double the delay if we're seeing high iteration counts
return Effect.succeed(output > 5 ? Duration.times(duration, 2) : duration)
})
)
const program = Effect.gen(function*() {
let counter = 0
yield* Effect.repeat(
Effect.gen(function*() {
counter++
yield* Console.log(`Attempt ${counter}`)
return counter
}),
adaptiveDelay.pipe(Schedule.upTo({ times: 8 }))
)
})
modifyDelay: {
<function (type parameter) Output in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Input, function (type parameter) Error2 in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Error2 = never, function (type parameter) Env2 in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Env2 = never>(
f: (
metadata: Metadata<Output, Input>
) => Effect<Duration.Input, Error2, Env2>
f: (
metadata: Metadata<Output, Input>(parameter) metadata: {
output: Output;
duration: Duration.Duration;
input: Input;
attempt: number;
start: number;
now: number;
elapsed: number;
elapsedSincePrevious: number;
}
metadata: interface Metadata<Output = unknown, Input = unknown>Extended metadata that includes both input metadata and the output value from the schedule.
Metadata<function (type parameter) Output in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Input>
) => interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<import DurationDuration.type Input =
| number
| bigint
| Duration.Duration
| readonly [seconds: number, nanos: number]
| `${number} nano`
| `${number} nanos`
| `${number} micro`
| `${number} micros`
| `${number} milli`
| `${number} millis`
| `${number} second`
| `${number} seconds`
| `${number} minute`
| `${number} minutes`
| `${number} hour`
| `${number} hours`
| `${number} day`
| `${number} days`
| `${number} week`
| `${number} weeks`
| "Infinity"
| "-Infinity"
| Duration.DurationObject
Valid input types that can be converted to a Duration.
When to use
Use when an API should accept any value that Effect can convert into a
Duration, including existing durations, millisecond numbers, nanosecond
bigints, high-resolution tuples, duration strings, infinity strings, or
duration objects.
Details
String inputs accept values like "10 seconds", "500 millis",
"Infinity", and "-Infinity". Finite fractional values that are
normalized to nanoseconds are rounded to the nearest nanosecond, with ties
away from zero.
Input, function (type parameter) Error2 in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Error2, function (type parameter) Env2 in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Env2>
): <function (type parameter) Error in <Error, Env>(self: Schedule<Output, Input, Error, Env>): Schedule<Output, Input, Error | Error2, Env | Env2>Error, function (type parameter) Env in <Error, Env>(self: Schedule<Output, Input, Error, Env>): Schedule<Output, Input, Error | Error2, Env | Env2>Env>(
self: Schedule<Output, Input, Error, Env>(parameter) self: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self: interface Schedule<out Output, in Input = unknown, out Error = never, out Env = never>A Schedule defines a strategy for repeating or retrying effects based on some policy.
Example (Defining retry and repeat schedules)
import { Console, Data, Effect, Schedule } from "effect"
class NetworkError extends Data.TaggedError("NetworkError")<{
readonly attempt: number
}> {}
// Basic retry schedule - retry up to 3 times with exponential backoff
const retrySchedule = Schedule.max([
Schedule.exponential("100 millis"),
Schedule.recurs(3)
])
// Basic repeat schedule - repeat every 30 seconds forever
const repeatSchedule: Schedule.Schedule<number, unknown, never> = Schedule
.spaced("30 seconds")
const program = Effect.gen(function*() {
let attempts = 0
const result1 = yield* Effect.retry(
Effect.gen(function*() {
attempts++
if (attempts < 3) {
return yield* Effect.fail(new NetworkError({ attempt: attempts }))
}
return "Success"
}),
retrySchedule
)
console.log(result1) // "Success"
yield* Console.log("heartbeat").pipe(
Effect.repeat(repeatSchedule.pipe(Schedule.upTo({ times: 5 })))
)
})
The Schedule namespace contains types and utilities for working with schedules.
Schedule<function (type parameter) Output in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Input, function (type parameter) Error in <Error, Env>(self: Schedule<Output, Input, Error, Env>): Schedule<Output, Input, Error | Error2, Env | Env2>Error, function (type parameter) Env in <Error, Env>(self: Schedule<Output, Input, Error, Env>): Schedule<Output, Input, Error | Error2, Env | Env2>Env>
) => interface Schedule<out Output, in Input = unknown, out Error = never, out Env = never>A Schedule defines a strategy for repeating or retrying effects based on some policy.
Example (Defining retry and repeat schedules)
import { Console, Data, Effect, Schedule } from "effect"
class NetworkError extends Data.TaggedError("NetworkError")<{
readonly attempt: number
}> {}
// Basic retry schedule - retry up to 3 times with exponential backoff
const retrySchedule = Schedule.max([
Schedule.exponential("100 millis"),
Schedule.recurs(3)
])
// Basic repeat schedule - repeat every 30 seconds forever
const repeatSchedule: Schedule.Schedule<number, unknown, never> = Schedule
.spaced("30 seconds")
const program = Effect.gen(function*() {
let attempts = 0
const result1 = yield* Effect.retry(
Effect.gen(function*() {
attempts++
if (attempts < 3) {
return yield* Effect.fail(new NetworkError({ attempt: attempts }))
}
return "Success"
}),
retrySchedule
)
console.log(result1) // "Success"
yield* Console.log("heartbeat").pipe(
Effect.repeat(repeatSchedule.pipe(Schedule.upTo({ times: 5 })))
)
})
The Schedule namespace contains types and utilities for working with schedules.
Schedule<function (type parameter) Output in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Input, function (type parameter) Error in <Error, Env>(self: Schedule<Output, Input, Error, Env>): Schedule<Output, Input, Error | Error2, Env | Env2>Error | function (type parameter) Error2 in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Error2, function (type parameter) Env in <Error, Env>(self: Schedule<Output, Input, Error, Env>): Schedule<Output, Input, Error | Error2, Env | Env2>Env | function (type parameter) Env2 in <Output, Input, Error2 = never, Env2 = never>(f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): <Error, Env>(self: Schedule<Output, Input, Error, Env>) => Schedule<Output, Input, Error | Error2, Env | Env2>Env2>
<function (type parameter) Output in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Input, function (type parameter) Error in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error, function (type parameter) Env in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env, function (type parameter) Error2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error2 = never, function (type parameter) Env2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env2 = never>(
self: Schedule<Output, Input, Error, Env>(parameter) self: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self: interface Schedule<out Output, in Input = unknown, out Error = never, out Env = never>A Schedule defines a strategy for repeating or retrying effects based on some policy.
Example (Defining retry and repeat schedules)
import { Console, Data, Effect, Schedule } from "effect"
class NetworkError extends Data.TaggedError("NetworkError")<{
readonly attempt: number
}> {}
// Basic retry schedule - retry up to 3 times with exponential backoff
const retrySchedule = Schedule.max([
Schedule.exponential("100 millis"),
Schedule.recurs(3)
])
// Basic repeat schedule - repeat every 30 seconds forever
const repeatSchedule: Schedule.Schedule<number, unknown, never> = Schedule
.spaced("30 seconds")
const program = Effect.gen(function*() {
let attempts = 0
const result1 = yield* Effect.retry(
Effect.gen(function*() {
attempts++
if (attempts < 3) {
return yield* Effect.fail(new NetworkError({ attempt: attempts }))
}
return "Success"
}),
retrySchedule
)
console.log(result1) // "Success"
yield* Console.log("heartbeat").pipe(
Effect.repeat(repeatSchedule.pipe(Schedule.upTo({ times: 5 })))
)
})
The Schedule namespace contains types and utilities for working with schedules.
Schedule<function (type parameter) Output in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Input, function (type parameter) Error in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error, function (type parameter) Env in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env>,
f: (
metadata: Metadata<Output, Input>
) => Effect<Duration.Input, Error2, Env2>
f: (
metadata: Metadata<Output, Input>(parameter) metadata: {
output: Output;
duration: Duration.Duration;
input: Input;
attempt: number;
start: number;
now: number;
elapsed: number;
elapsedSincePrevious: number;
}
metadata: interface Metadata<Output = unknown, Input = unknown>Extended metadata that includes both input metadata and the output value from the schedule.
Metadata<function (type parameter) Output in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Input>
) => interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<import DurationDuration.type Input =
| number
| bigint
| Duration.Duration
| readonly [seconds: number, nanos: number]
| `${number} nano`
| `${number} nanos`
| `${number} micro`
| `${number} micros`
| `${number} milli`
| `${number} millis`
| `${number} second`
| `${number} seconds`
| `${number} minute`
| `${number} minutes`
| `${number} hour`
| `${number} hours`
| `${number} day`
| `${number} days`
| `${number} week`
| `${number} weeks`
| "Infinity"
| "-Infinity"
| Duration.DurationObject
Valid input types that can be converted to a Duration.
When to use
Use when an API should accept any value that Effect can convert into a
Duration, including existing durations, millisecond numbers, nanosecond
bigints, high-resolution tuples, duration strings, infinity strings, or
duration objects.
Details
String inputs accept values like "10 seconds", "500 millis",
"Infinity", and "-Infinity". Finite fractional values that are
normalized to nanoseconds are rounded to the nearest nanosecond, with ties
away from zero.
Input, function (type parameter) Error2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error2, function (type parameter) Env2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env2>
): interface Schedule<out Output, in Input = unknown, out Error = never, out Env = never>A Schedule defines a strategy for repeating or retrying effects based on some policy.
Example (Defining retry and repeat schedules)
import { Console, Data, Effect, Schedule } from "effect"
class NetworkError extends Data.TaggedError("NetworkError")<{
readonly attempt: number
}> {}
// Basic retry schedule - retry up to 3 times with exponential backoff
const retrySchedule = Schedule.max([
Schedule.exponential("100 millis"),
Schedule.recurs(3)
])
// Basic repeat schedule - repeat every 30 seconds forever
const repeatSchedule: Schedule.Schedule<number, unknown, never> = Schedule
.spaced("30 seconds")
const program = Effect.gen(function*() {
let attempts = 0
const result1 = yield* Effect.retry(
Effect.gen(function*() {
attempts++
if (attempts < 3) {
return yield* Effect.fail(new NetworkError({ attempt: attempts }))
}
return "Success"
}),
retrySchedule
)
console.log(result1) // "Success"
yield* Console.log("heartbeat").pipe(
Effect.repeat(repeatSchedule.pipe(Schedule.upTo({ times: 5 })))
)
})
The Schedule namespace contains types and utilities for working with schedules.
Schedule<function (type parameter) Output in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Input, function (type parameter) Error in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error | function (type parameter) Error2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error2, function (type parameter) Env in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env | function (type parameter) Env2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env2>
} = dual<(...args: Array<any>) => any, <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>) => Schedule<Output, Input, Error | Error2, Env | Env2>>(arity: 2, body: <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>) => Schedule<Output, Input, Error | Error2, Env | Env2>): ((...args: Array<any>) => any) & (<Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>) => Schedule<Output, Input, Error | Error2, Env | Env2>) (+1 overload)Creates a function that can be called in data-first style or data-last
(pipe-friendly) style.
When to use
Use to expose one implementation through both direct and pipe-friendly
call styles.
Details
Pass either the arity of the uncurried function or a predicate that decides
whether the current call is data-first. Arity is the common case. Use a
predicate when optional arguments make arity ambiguous.
Example (Selecting data-first or data-last style by arity)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(2, (self, that) => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Defining overloads with call signatures)
import { Function, pipe } from "effect"
const sum: {
(that: number): (self: number) => number
(self: number, that: number): number
} = Function.dual(2, (self: number, that: number): number => self + that)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
Example (Selecting data-first or data-last style with a predicate)
import { Function, pipe } from "effect"
const sum = Function.dual<
(that: number) => (self: number) => number,
(self: number, that: number) => number
>(
(args) => args.length === 2,
(self, that) => self + that
)
console.log(sum(2, 3)) // 5
console.log(pipe(2, sum(3))) // 5
dual(2, <function (type parameter) Output in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Input, function (type parameter) Error in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error, function (type parameter) Env in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env, function (type parameter) Error2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error2 = never, function (type parameter) Env2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env2 = never>(
self: Schedule<Output, Input, Error, Env>(parameter) self: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self: interface Schedule<out Output, in Input = unknown, out Error = never, out Env = never>A Schedule defines a strategy for repeating or retrying effects based on some policy.
Example (Defining retry and repeat schedules)
import { Console, Data, Effect, Schedule } from "effect"
class NetworkError extends Data.TaggedError("NetworkError")<{
readonly attempt: number
}> {}
// Basic retry schedule - retry up to 3 times with exponential backoff
const retrySchedule = Schedule.max([
Schedule.exponential("100 millis"),
Schedule.recurs(3)
])
// Basic repeat schedule - repeat every 30 seconds forever
const repeatSchedule: Schedule.Schedule<number, unknown, never> = Schedule
.spaced("30 seconds")
const program = Effect.gen(function*() {
let attempts = 0
const result1 = yield* Effect.retry(
Effect.gen(function*() {
attempts++
if (attempts < 3) {
return yield* Effect.fail(new NetworkError({ attempt: attempts }))
}
return "Success"
}),
retrySchedule
)
console.log(result1) // "Success"
yield* Console.log("heartbeat").pipe(
Effect.repeat(repeatSchedule.pipe(Schedule.upTo({ times: 5 })))
)
})
The Schedule namespace contains types and utilities for working with schedules.
Schedule<function (type parameter) Output in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Input, function (type parameter) Error in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error, function (type parameter) Env in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env>,
f: (
metadata: Metadata<Output, Input>
) => Effect<Duration.Input, Error2, Env2>
f: (
metadata: Metadata<Output, Input>(parameter) metadata: {
output: Output;
duration: Duration.Duration;
input: Input;
attempt: number;
start: number;
now: number;
elapsed: number;
elapsedSincePrevious: number;
}
metadata: interface Metadata<Output = unknown, Input = unknown>Extended metadata that includes both input metadata and the output value from the schedule.
Metadata<function (type parameter) Output in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Input>
) => interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<import DurationDuration.type Input =
| number
| bigint
| Duration.Duration
| readonly [seconds: number, nanos: number]
| `${number} nano`
| `${number} nanos`
| `${number} micro`
| `${number} micros`
| `${number} milli`
| `${number} millis`
| `${number} second`
| `${number} seconds`
| `${number} minute`
| `${number} minutes`
| `${number} hour`
| `${number} hours`
| `${number} day`
| `${number} days`
| `${number} week`
| `${number} weeks`
| "Infinity"
| "-Infinity"
| Duration.DurationObject
Valid input types that can be converted to a Duration.
When to use
Use when an API should accept any value that Effect can convert into a
Duration, including existing durations, millisecond numbers, nanosecond
bigints, high-resolution tuples, duration strings, infinity strings, or
duration objects.
Details
String inputs accept values like "10 seconds", "500 millis",
"Infinity", and "-Infinity". Finite fractional values that are
normalized to nanoseconds are rounded to the nearest nanosecond, with ties
away from zero.
Input, function (type parameter) Error2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error2, function (type parameter) Env2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env2>
): interface Schedule<out Output, in Input = unknown, out Error = never, out Env = never>A Schedule defines a strategy for repeating or retrying effects based on some policy.
Example (Defining retry and repeat schedules)
import { Console, Data, Effect, Schedule } from "effect"
class NetworkError extends Data.TaggedError("NetworkError")<{
readonly attempt: number
}> {}
// Basic retry schedule - retry up to 3 times with exponential backoff
const retrySchedule = Schedule.max([
Schedule.exponential("100 millis"),
Schedule.recurs(3)
])
// Basic repeat schedule - repeat every 30 seconds forever
const repeatSchedule: Schedule.Schedule<number, unknown, never> = Schedule
.spaced("30 seconds")
const program = Effect.gen(function*() {
let attempts = 0
const result1 = yield* Effect.retry(
Effect.gen(function*() {
attempts++
if (attempts < 3) {
return yield* Effect.fail(new NetworkError({ attempt: attempts }))
}
return "Success"
}),
retrySchedule
)
console.log(result1) // "Success"
yield* Console.log("heartbeat").pipe(
Effect.repeat(repeatSchedule.pipe(Schedule.upTo({ times: 5 })))
)
})
The Schedule namespace contains types and utilities for working with schedules.
Schedule<function (type parameter) Output in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Output, function (type parameter) Input in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Input, function (type parameter) Error in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error | function (type parameter) Error2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Error2, function (type parameter) Env in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env | function (type parameter) Env2 in <Output, Input, Error, Env, Error2 = never, Env2 = never>(self: Schedule<Output, Input, Error, Env>, f: (metadata: Metadata<Output, Input>) => Effect<Duration.Input, Error2, Env2>): Schedule<Output, Input, Error | Error2, Env | Env2>Env2> =>
const fromStep: <
Input,
Output,
EnvX,
Error,
ErrorX,
Env
>(
step: Effect<
(
now: number,
input: Input
) => Pull.Pull<
[Output, Duration.Duration],
ErrorX,
Output,
EnvX
>,
Error,
Env
>
) => Schedule<
Output,
Input,
Error | Pull.ExcludeDone<ErrorX>,
Env | EnvX
>
Creates a Schedule from a step function that returns a Pull.
Example (Creating a custom schedule from a step function)
import { Cause, Duration, Effect, Schedule } from "effect"
const schedule = Schedule.fromStep(Effect.sync(() => {
let count = 0
return (_now: number, _input: string) => {
if (count >= 3) {
return Cause.done(count)
}
return Effect.succeed([count++, Duration.millis(100)] as [number, Duration.Duration])
}
}))
fromStep(import effecteffect.const map: {
<A, B>(f: (a: A) => B): <E, R>(
self: Effect.Effect<A, E, R>
) => Effect.Effect<B, E, R>
<A, E, R, B>(
self: Effect.Effect<A, E, R>,
f: (a: A) => B
): Effect.Effect<B, E, R>
}
map(const toStep: <Output, Input, Error, Env>(
schedule: Schedule<Output, Input, Error, Env>
) => Effect<
(
now: number,
input: Input
) => Pull.Pull<
[Output, Duration.Duration],
Error,
Output,
Env
>,
never,
Env
>
Extracts the step function from a Schedule.
Example (Extracting a schedule step function)
import { Effect, Schedule } from "effect"
// Extract step function from an existing schedule
const schedule = Schedule.exponential("100 millis").pipe(Schedule.upTo({ times: 3 }))
const program = Effect.gen(function*() {
const stepFn = yield* Schedule.toStep(schedule)
// Use the step function directly for custom logic. The timestamp is
// supplied by the caller, so tests can pass a deterministic value.
const now = 0
const result = yield* stepFn(now, "input")
console.log(`Step result: ${result}`)
})
toStep(self: Schedule<Output, Input, Error, Env>(parameter) self: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
}
self), (step: (
now: number,
input: Input
) => Pull.Pull<
[Output, Duration.Duration],
Error,
Output,
Env
>
step) => {
const const meta: <In>(
now: number,
input: In
) => InputMetadata<In>
meta = const metadataFn: () => <In>(
now: number,
input: In
) => InputMetadata<In>
metadataFn()
return (now: numbernow, input: Inputinput) =>
import effecteffect.const flatMap: {
<A, B, E2, R2>(
f: (a: A) => Effect.Effect<B, E2, R2>
): <E, R>(
self: Effect.Effect<A, E, R>
) => Effect.Effect<B, E | E2, R | R2>
<A, E, R, B, E2, R2>(
self: Effect.Effect<A, E, R>,
f: (a: A) => Effect.Effect<B, E2, R2>
): Effect.Effect<B, E | E2, R | R2>
}
flatMap(
step: (
now: number,
input: Input
) => Pull.Pull<
[Output, Duration.Duration],
Error,
Output,
Env
>
step(now: numbernow, input: Inputinput),
([output: Outputoutput, duration: Duration.Duration(parameter) duration: {
value: DurationValue;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
toString: () => string;
toJSON: () => unknown;
}
duration]) =>
import effecteffect.const map: {
<A, B>(f: (a: A) => B): <E, R>(
self: Effect.Effect<A, E, R>
) => Effect.Effect<B, E, R>
<A, E, R, B>(
self: Effect.Effect<A, E, R>,
f: (a: A) => B
): Effect.Effect<B, E, R>
}
map(f: (
metadata: Metadata<Output, Input>
) => Effect<Duration.Input, Error2, Env2>
f({ ...const meta: <In>(
now: number,
input: In
) => InputMetadata<In>
meta(now: numbernow, input: Inputinput), Metadata<Output, Input>.output: Outputoutput, Metadata<Output = unknown, Input = unknown>.duration: Duration.Duration(property) Metadata<Output = unknown, Input = unknown>.duration: {
value: DurationValue;
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
toString: () => string;
toJSON: () => unknown;
}
duration }), (replacement: Duration.Inputreplacement) => [
output: Outputoutput,
import DurationDuration.const fromInputUnsafe: (
input: Input
) => Duration
Decodes a Duration.Input into a Duration.
When to use
Use when the input has already been validated or comes from a trusted source
and throwing is acceptable for invalid duration syntax.
Gotchas
If the input is not a valid Duration.Input, it throws an error.
Example (Decoding duration inputs)
import { Duration } from "effect"
const duration1 = Duration.fromInputUnsafe(1000) // 1000 milliseconds
const duration2 = Duration.fromInputUnsafe("5 seconds")
const duration3 = Duration.fromInputUnsafe("Infinity")
const duration4 = Duration.fromInputUnsafe([2, 500_000_000]) // 2 seconds and 500ms
fromInputUnsafe(replacement: Duration.Inputreplacement)
])
)
})))