Effect.Effect<boolean, never, never>Generates a random boolean value.
When to use
Use to make a pseudo-random true-or-false choice.
Example (Generating a random boolean)
import { Effect, Random } from "effect"
const program = Effect.gen(function*() {
const value = yield* Random.nextBoolean
console.log("Random boolean:", value)
})export const const nextBoolean: Effect.Effect<boolean>const nextBoolean: {
pipe: { <A>(this: A): A; <A, B = never>(this: A, ab: (_: A) => B): B; <A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C; <A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D; <…;
toString: () => string;
toJSON: () => unknown;
}
Generates a random boolean value.
When to use
Use to make a pseudo-random true-or-false choice.
Example (Generating a random boolean)
import { Effect, Random } from "effect"
const program = Effect.gen(function*() {
const value = yield* Random.nextBoolean
console.log("Random boolean:", value)
})
nextBoolean: import EffectEffect.interface Effect<out A, out E = never, out R = never>The Effect interface defines a value that lazily describes a workflow or
job. The workflow requires some context R, and may fail with an error of
type E, or succeed with a value of type A.
When to use
Use when you need to represent a lazy, composable workflow that can require
services, fail with a typed error, or succeed with a typed value.
Details
Effect values model resourceful interaction with the outside world,
including synchronous, asynchronous, concurrent, and parallel interaction.
They use a fiber-based concurrency model, with built-in support for
scheduling, fine-grained interruption, structured concurrency, and high
scalability.
To run an Effect value, you need a Runtime, which is a type that is
capable of executing Effect values.
Effect<boolean> = const randomWith: <A>(
f: (random: (typeof Random)["Service"]) => A
) => Effect.Effect<A>
randomWith((r: {
nextIntUnsafe(): number
nextDoubleUnsafe(): number
}
r) => r: {
nextIntUnsafe(): number
nextDoubleUnsafe(): number
}
r.function nextDoubleUnsafe(): numbernextDoubleUnsafe() > 0.5)